ÉCRAN TROP PETIT

BIENTÔT DISPONIBLE

FR

QUEST DESIGN

DESIGN

INFO

Date: May - June 2024
Images: Cyberpunk 2077

THE PROJECT

The objective was to design a quest system that seamlessly integrates into the universe of Cyberpunk 2077 and is linked to the existing story. We took on the challenge of creating a quest with three distinct entries, each originating from different characters. This exercise, in a universe as rich in narrative and quests as Cyberpunk 2077, was an excellent way to challenge ourselves.

MY PROCESS

Here are the steps that helped me build this document:

  • •     In-depth research on the Cyberpunk universe, main characters, different types of available quests, and relationships between clans.
  • •     Analysis of gameplay mechanics, quest and reward systems, as well as both macro and micro Level Design.
  • •     Reference study on games with three-entry quest systems (such as Fallout New Vegas, etc.).
  • •     Creation of a space to compile all research (MIRO).
  • •     Development of the overall structure of our quest on draw.io.
  • •     In-game scouting to identify an ideal location for integrating our quest.
  • •     Details of the quest for each entry and creation of the Level Design for the location.
  • •     Drafting the design document.

DESIGN DOCUMENT

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